Game Changer

June 12, 2009

25 years ago the Russian computer programmer Alexey Pajitnov created the ur-video game Tetris. Simple to play, hard to win and ubiquitous, the game continues to frustrate and entertain the masses. We speak with Pajitnov about how he started the shapes falling.


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[1]
Posted by: Bill Hart
June 13, 2009 - 03:35PM
Newtown, Connecticut

It's interesting, and ironic, that your story ended with Alexey Pajitnov's successful effort to secure the intellectual property rights to his game from his government, even though he wrote the game while in their employ and undoubtedly using their computers. Had he worked for most american companies, as a condition of employment he would have been required to sign an agreement granting the company all rights to any works developed while in their employ. These agreements are often quite broad granting the company ownership of almost any intellectual property created by the employee even if only distantantly related the the company's business. Although there are exceptions, american companies have a long way to go to provide the same intellectual property credit that is routinely given to authors of prose and TV shows, to the authors of software and technology in general. Maybe that's part of the reason why companies such as GM are having such a difficult time coming up with truely creative products. It is strangely satisfying that Pajitnov has won over a former socialist/communist organization.

[2]
Posted by: Nataly L.
July 20, 2009 - 10:52AM
Kyiv

It was really interesting to know smth about the creation of Tetris. In my childhood it was the most popular game. Really, as Alexey Pajitnov mentioned, most people liked it because in almost all the games you destroy, kill smb, and in this game you build and think.

By the way, you have very interesting audios. I usually download everything at http://www.picktorrent.com because I like to make my own choice, but now I see that I will become your regular listener!

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